{"id":146,"date":"2017-10-02T12:56:09","date_gmt":"2017-10-01T23:56:09","guid":{"rendered":"https:\/\/blogs.otago.ac.nz\/digital-lit2017\/?page_id=146"},"modified":"2017-10-13T13:22:16","modified_gmt":"2017-10-13T00:22:16","slug":"amandas-argument","status":"publish","type":"page","link":"https:\/\/blogs.otago.ac.nz\/digital-lit2017\/amandas-argument\/","title":{"rendered":"Amanda&#8217;s Argument"},"content":{"rendered":"<h2>Rule Based Characterisation in <em>Varicella<\/em><\/h2>\n<p><a href=\"https:\/\/blogs.otago.ac.nz\/digital-lit2017\/files\/2017\/10\/AgrumentAmanda.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-344 aligncenter\" src=\"https:\/\/blogs.otago.ac.nz\/digital-lit2017\/files\/2017\/10\/AgrumentAmanda-300x102.jpg\" alt=\"\" width=\"300\" height=\"102\" srcset=\"https:\/\/blogs.otago.ac.nz\/digital-lit2017\/files\/2017\/10\/AgrumentAmanda-300x102.jpg 300w, https:\/\/blogs.otago.ac.nz\/digital-lit2017\/files\/2017\/10\/AgrumentAmanda-768x261.jpg 768w, https:\/\/blogs.otago.ac.nz\/digital-lit2017\/files\/2017\/10\/AgrumentAmanda-1024x349.jpg 1024w, https:\/\/blogs.otago.ac.nz\/digital-lit2017\/files\/2017\/10\/AgrumentAmanda-500x170.jpg 500w, https:\/\/blogs.otago.ac.nz\/digital-lit2017\/files\/2017\/10\/AgrumentAmanda.jpg 1422w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>According to Janet Murray (From Additive to Expressive Form, 1997), the four essential properties of digital environments are that they \u201care procedural, participatory, spatial, and encyclopedic\u201d (71). By procedural Murray means that digital environments are rule based, and that certain commands will elicit certain responses from the digital environment based on these rules. By participatory she means that the reader, or interactor, induces certain behaviours from the digital environment based on their input. Spatial and encyclopedic refer to the extensive, almost limitless, amount of information available in digital environments and the way that this is organised. In terms of Adam Cadre\u2019s 1999 interactive fiction <em>Varicella<\/em>, the procedural and participatory aspects of the digital text work as both a limit on the potentially encyclopedic nature of the environment, and as a form of characterisation, as the rules written into the game limit the interactions available and provide a picture of the player-character\u2019s personality.<\/p>\n<p>In <em>Varicella<\/em>, the reader plays as the title character, \u201cPrimo Varicella, Palace Minister at the Palazzo del Piemonte\u201d. Varicella is an unlikeable character \u2013 vain, rude and secretive. He is on a quest to gain the title of regent to Prince Charles after the King dies of a mysterious illness. Varicella must work against several other characters, and against the clock to achieve his goal. The player moves Varicella around the palace with written directional commands, and is able to interact with other characters within the building. It is through the procedural rules of these interactions that much of the characterisation of Varicella occurs.<\/p>\n<p>Rules about what Varicella tells others serve to limit the conversational possibilities, and paint a picture of the player-character\u2019s personality. Often Varicella will ignore commands to tell others his plans, or to give others information, such as telling them about the King\u2019s untimely death. An example of one such interaction shows the procedural rules around these interactions and their impact on the reader\u2019s understanding of the player-character as secretive and unpleasant:<\/p>\n<blockquote><p>&nbsp;<\/p>\n<p>&gt;tell guard about the king<\/p>\n<p>You are scarcely about to divulge your secrets to a lowly guard.<\/p><\/blockquote>\n<p>&nbsp;<\/p>\n<p>Varicella is also characterised as vain, and the rules around what the player is able to do with his clothing emphasise this aspect of his character. When the player types in \u201cinventory\u201d, the response is a short list of what Varicella is carrying, followed by a long and descriptive list of what he is wearing, including \u201ca hat that is all the rage in Paris this season\u201d. When the player attempts to interact with these items of clothing, they are greeted with a reminder of the player-character\u2019s vanity:<\/p>\n<p>&nbsp;<\/p>\n<blockquote><p>&gt;take off hat<\/p>\n<p>It took you an hour and ten minutes this morning to finish attiring yourself. You are scarcely about to let a fit of pique prompt you to undo all that work.<\/p><\/blockquote>\n<p>&nbsp;<\/p>\n<p>The procedural rules of <em>Varicella <\/em>limit what the player is able do with the player-character within the world of the game. These procedural limits serve the dual purpose of limiting the extensive possibilities when interacting with the digital world, and effectively  <a href=\"jacks-reflection\" title=\"See a contrasting approach to characterisation\">characterising the player-character<\/a> as vain, secretive and unpleasant.<\/p>\n<p><a href=\"https:\/\/blogs.otago.ac.nz\/digital-lit2017\/amandas-annotation\/\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-239\" src=\"https:\/\/blogs.otago.ac.nz\/digital-lit2016\/files\/2016\/09\/hand-150x150.jpg\" alt=\"hand\" width=\"50\" height=\"50\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Rule Based Characterisation in Varicella According to Janet Murray (From Additive to Expressive Form, 1997), the four essential properties of digital environments are that they \u201care procedural, participatory, spatial, and encyclopedic\u201d (71). By procedural Murray means that digital environments are &hellip; <a href=\"https:\/\/blogs.otago.ac.nz\/digital-lit2017\/amandas-argument\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":29495,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-146","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/blogs.otago.ac.nz\/digital-lit2017\/wp-json\/wp\/v2\/pages\/146","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.otago.ac.nz\/digital-lit2017\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/blogs.otago.ac.nz\/digital-lit2017\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.otago.ac.nz\/digital-lit2017\/wp-json\/wp\/v2\/users\/29495"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.otago.ac.nz\/digital-lit2017\/wp-json\/wp\/v2\/comments?post=146"}],"version-history":[{"count":0,"href":"https:\/\/blogs.otago.ac.nz\/digital-lit2017\/wp-json\/wp\/v2\/pages\/146\/revisions"}],"wp:attachment":[{"href":"https:\/\/blogs.otago.ac.nz\/digital-lit2017\/wp-json\/wp\/v2\/media?parent=146"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}