{"id":139,"date":"2017-10-02T12:55:36","date_gmt":"2017-10-01T23:55:36","guid":{"rendered":"https:\/\/blogs.otago.ac.nz\/digital-lit2017\/?page_id=139"},"modified":"2017-10-13T13:37:19","modified_gmt":"2017-10-13T00:37:19","slug":"samanthas-argument","status":"publish","type":"page","link":"https:\/\/blogs.otago.ac.nz\/digital-lit2017\/samanthas-argument\/","title":{"rendered":"Samantha&#8217;s Argument"},"content":{"rendered":"<h2>&#8220;Video Games Made Me Do It!&#8221;:\u00a0<em>Shadow of the Colossus\u00a0<\/em>and Video Game Violence<\/h2>\n<p><a href=\"https:\/\/blogs.otago.ac.nz\/digital-lit2017\/files\/2017\/10\/ArgumentSamantha.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-408 alignleft\" src=\"https:\/\/blogs.otago.ac.nz\/digital-lit2017\/files\/2017\/10\/ArgumentSamantha-300x150.jpg\" alt=\"\" width=\"300\" height=\"150\" srcset=\"https:\/\/blogs.otago.ac.nz\/digital-lit2017\/files\/2017\/10\/ArgumentSamantha-300x150.jpg 300w, https:\/\/blogs.otago.ac.nz\/digital-lit2017\/files\/2017\/10\/ArgumentSamantha-500x250.jpg 500w, https:\/\/blogs.otago.ac.nz\/digital-lit2017\/files\/2017\/10\/ArgumentSamantha.jpg 600w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p><span style=\"font-weight: 400\">There is an age old belief that videogames are often to blame for violent crimes, \u00a0resulting from glorification of violence which leads to desensitisation &#8211; turning players into zombie-like criminals, who take their game\u2019s quest to kill into the real world. <\/span><i><span style=\"font-weight: 400\">Shadow of the Colossus <\/span><\/i><span style=\"font-weight: 400\">(Team Ico, 2005) takes a critical stance against this commonly held belief to expose the player to their already established violent tendencies, by using violence to elicit <a href=\"bethanys-argument\" title=\"See Bethany's Argument for further discussion on emotion in video games\">emotion<\/a> rather than gratification which highlights the immorality of their actions. <\/span><\/p>\n<p><span style=\"font-weight: 400\">Emotion is largely attributed to the characterisation of the colossi, which<\/span> <span style=\"font-weight: 400\">helps to generate a strong feeling of guilt in the player after they have killed each of the sixteen creatures. The colossi are essentially gentle giants, beautiful animal\/stone hybrid creatures whose magnificent stature leads them to be mistaken as violent monsters. They are instead peaceful creatures, and the majority of them only become aggressive after the player approaches or initiates an attack &#8211; which the player does in all cases. A cutscene begins when the player approaches the first colossi, Valus, showing the ground shaking beneath its gigantic feet as it walks in height with the trees. The player unsheathes their sword ready to fight- however, Valus takes no notice of the player until they whistle at it or shoot an arrow, and shows no signs of aggression until the player begins to climb its body &#8211; from previous gaming, the player instinctively acts aggressively when they do not need to defend themselves against anything.<\/span><\/p>\n<p><span style=\"font-weight: 400\">Guilt is heightened by gameplay, which makes the act of killing a colossi a heartbreaking encounter, stripped of any sense of achievement other games often generate. The task of defeating a colossi is not as easy as pointing a gun at their heads and shooting, the player instead has to work out the puzzle of their bodies to find a way to reach their weak spots and kill them. For Valus, the player must first target its feet so it falls over, allowing the player to advance up its body to the weak spot on its head. Valus tumbles to the ground in agony, before rising to clumsily attempt to shake the player off &#8211; never actually using violence to defend itself. Rather than action-fueled sequences, it is a very drawn out and sobering process &#8211; portraying violence as nothing but cruel. This is highlighted by the slow and haunting battle music which plays throughout and gives the player a sense that what they are doing is wrong, rather than the triumphant upbeat music which usually accompanies boss fights. \u00a0\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400\">The game does force the player to follow through with the senseless murder of these creatures, as the only way to progress the story and fulfil the quest of trying to save Mono is to do so. However, in doing so <\/span><i><span style=\"font-weight: 400\">SOTC <\/span><\/i><span style=\"font-weight: 400\">does not simply follow gaming traditions, it instead uses classic gameplay to critique them. The player enters the game with a knowledge of the stereotypical quest &#8211; to fight and destroy evil, to save good mankind &#8211; leading them to act irrationally and selfishly on their own. Through its cruel portrayal of violence, <\/span><i><span style=\"font-weight: 400\">SOTC<\/span><\/i><span style=\"font-weight: 400\"> reveals how games can instead <a href=\"mirandas-reflection\" title=\"See an example of games developing morality\">make players more moral<\/a> by making them aware of their instinctive actions.<\/span><\/p>\n<p><a href=\"https:\/\/blogs.otago.ac.nz\/digital-lit2017\/samanthas-annotation\/\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-239\" src=\"https:\/\/blogs.otago.ac.nz\/digital-lit2016\/files\/2016\/09\/hand-150x150.jpg\" alt=\"hand\" width=\"50\" height=\"50\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;Video Games Made Me Do It!&#8221;:\u00a0Shadow of the Colossus\u00a0and Video Game Violence There is an age old belief that videogames are often to blame for violent crimes, \u00a0resulting from glorification of violence which leads to desensitisation &#8211; turning players into &hellip; <a href=\"https:\/\/blogs.otago.ac.nz\/digital-lit2017\/samanthas-argument\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":29495,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-139","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/blogs.otago.ac.nz\/digital-lit2017\/wp-json\/wp\/v2\/pages\/139","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.otago.ac.nz\/digital-lit2017\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/blogs.otago.ac.nz\/digital-lit2017\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.otago.ac.nz\/digital-lit2017\/wp-json\/wp\/v2\/users\/29495"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.otago.ac.nz\/digital-lit2017\/wp-json\/wp\/v2\/comments?post=139"}],"version-history":[{"count":0,"href":"https:\/\/blogs.otago.ac.nz\/digital-lit2017\/wp-json\/wp\/v2\/pages\/139\/revisions"}],"wp:attachment":[{"href":"https:\/\/blogs.otago.ac.nz\/digital-lit2017\/wp-json\/wp\/v2\/media?parent=139"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}